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Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
314
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Posted - 2013.05.19 16:09:00 -
[1] - Quote
Let's say you want to get into a logi suit.
To do this you have to train dropsuit command, then medium frame, then factional logi. I say eff that.
I propose something of a tiericide, where all suits at each frame are approximately equal and many have specialized high tech T2 variations. Allow me to explain.
Let's consider the suit types we have right now. We have assault, logi, scout, sentinel, and each frame size's base suit. The base types require only the factional base frame, and the specialized ones require a factional specialization skill on top of that.
Let's replace this with less specialized variations of each of these, at each frame size (possibly not heavy for some of them). So for each faction there will be a light, medium and heavy frame suit that gets some bonuses to some weapons, or to Hp amount/resistance, or to repair. There should be four or five suits for each faction that require only the "base" factional frame size skill.
Then, instead of advancing directly to a "better" prototype suit, we instead introduce "more specialized" T2 suits. For example, each faction will have a variant of the repair suit that requires the "Logi suit" skill. This suit will have more bonuses to repair, and more equipment slots, but may have damage penalties or loss of slots, or simply be much more expensive. Possibly a mix of all this. Said "Logi suit" skill is not factional, however use of the T2 logi suits requires factional frame size V AND the logi suit skill at at least I.
This same logic could be applied to vehicles, with things like a "[faction] medium aircraft" skill allowing access to dropships and "Assault Dropships" allowing access to assault DS of any faction with that faction's medium aircraft trained to V.
I haven't decided whether I feel it would make sense to require training light frame to access medium frame. It makes sense in EVE, but I'm not convinced it translates well into DUST.
Why is this better?
1) It reduces the degree to which any suit is really "better" than another, replacing them suits that are simply different. 2) It allows easier access to any role, but creates a heavy SP sink to those wishing to specialize in a given role. 3) It is more in keeping with the established lore of New Eden, and will make it easier to model player production of this equipment on the existing system in EVE. 4) It gives us a larger set of suits to choose from, with more tactical options even within a given role. Why shouldn't I have the option of a light frame logi suit or a heavy frame assault suit? |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
316
|
Posted - 2013.05.19 16:23:00 -
[2] - Quote
Huh, so you did. Do I at least get points for having more details in my post?
Either way, we need to join forces, and help right this wrong! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
316
|
Posted - 2013.05.19 16:27:00 -
[3] - Quote
Dammit, man, I just posted in your thread that we should use that one because you posted it first! |
Alan-Ibn-Xuan Al-Alasabe
Planetary Response Organisation
319
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Posted - 2013.05.19 17:00:00 -
[4] - Quote
So I was thinking about this, and I started thinking "why stop with suits and hulls? Let's talk weapons!"
Now as far as weapons and mods go, I'm actually okay that they nixed the T1/T2 thing. It didn't make sense even in EVE. In no sense is a T2 blaster turret "More specialized" than a meta 4, it's just all around better. So let's stick with the three rank system, but restructure the skills around that. See, we know thanks to this post that DUST's weapons actually fit fairly well into the eight weapon categories of EVE. So let's proceed from there.
Let's say you want to use a prototype assault rifle.
First thing's first, you have to train Light Hybrid Weapons. This gives you access to all light slot weapons described as hybrids, but only the "standard" variants. When you train that up to V you can train Light Blaster Specialization. Now you can use advanced assault rifles and shotguns, but are still stuck at standard tier for sniper rifles, and can't fit a scrambler rifle* at all. Once you've trained Light Blaster Spec to V you can train Assault Rifle Specialization. This allows you to finally fit prototype assault rifles. Presumably each of these skills would come with something like a bonus to kick, damage, or aim zoom so there is a benefit to training them.
Why is this better? 1) Training a small number of base skills gives you easy access to try a wide variety of weapons. This gives you an SP-cheap way to try out any role. 2) Specialization becomes much more SP intensive, but also much more rewarding. Why might it be worse? 1) Because with these skill bonuses we may end up widening the gap between newer and older players. Care would be required in making the bonuses high enough to matter, but low enough to keep an at least somewhat level playing field. One way to do this might be to make each skill apply only to weapons that need it, and make increase the cost of prototype weapons to discourage their use in pub matches.
*I take issue with this name, btw. In what way would rifling a barrel make a laser more accurate? |
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